Magna Online Seminars

Gamification: Applying Game Principles to
Your Teaching


Digital Strategies for Your Analog Classroom

The principles that underpin successful games can be used to transform a college class even without a digital game or programming knowledge. You can use these principles in an analog class to create an educational experience that contains the best of both worlds: a game-based overlay without technical distractions. 

Get tools you can use by watching the Magna Online Seminar, Gamification: Applying Game Principles to Your Teaching. This one-hour seminar teaches you to use the concepts involved in successful games while providing practical ideas for translating those principles to your classroom or learning management system.

Game-based learning helps teachers engage students by transforming the educational environment. Play a new kind of game—one that enhances learning.

Topics Covered

This seminar addresses practical ways you can apply gaming theory to enhance the learning experience you provide to your students. 

By the end of this seminar you will be able to:

  • Identify the five principles of gamification
  • Develop strategies to translate these concepts into action in a face-to-face class, a learning management system (LMS), or an online class
  • Adjust curricular designs to take full advantage of gamification elements
  • Wrap the gamification elements around a central location such as an LMS
  • Locate resources to assist you

Games are not just play. Gamification: Applying Game Principles to Your Teaching explains how the concepts that underpin successful games can transform a college class even without digital games.
Learn From an Expert

Kevin Yee, PhD, is the Director of the Academy for Teaching and Learning Excellence at the University of South Florida. His main research interest focuses on emerging technology, Web 2.0 tools for teaching, and the pedagogy of Massive Open Online Courses (MOOCs), particularly when combined with gamification.

Gamification’s unique approach to teaching will help faculty at two-year and four-year higher education institutions conceive of learning in a completely new way. 

Gamification: Applying Game Principles to Your Teaching 
is intended for the following members of your faculty: 

  • Professors
  • Associate and assistant professors
  • Lecturers and instructors
  • Graduate teaching assistants